Bubble.qml 范例文件

declarative/screenorientation/Core/Bubble.qml
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
Rectangle {
    property bool rising: false
    property bool verticalRise: true
    property real xAttractor: 0
    property real yAttractor: 0
    width: 5 + 10*Math.random()
    height: width
    radius: Math.floor(width/2)-1
    property real amountOfGray: Math.random()
    color: Qt.rgba(amountOfGray,amountOfGray,amountOfGray,1)
    y: (rising && verticalRise) ? yAttractor : Math.random()*(main.inPortrait ? main.baseHeight : main.baseWidth)
    x: (rising && !verticalRise) ? xAttractor : Math.random()*(main.inPortrait ? main.baseWidth : main.baseHeight)
    Behavior on x {
        id: xBehavior
        SmoothedAnimation {
            velocity: 100+Math.random()*100
        }
    }
    Behavior on y {
        id: yBehavior
        SmoothedAnimation {
            velocity: 100+Math.random()*100
        }
    }
    Timer {
       interval: 80+Math.random()*40
        repeat: true
        running: true
        onTriggered: {
            if (rising) {
                if (x > main.width || x < 0) {
                    xBehavior.enabled = false;
                    rising = false;
                    xBehavior.enabled = true;
                    rising = true;
                }
                if (y > main.height || y < 0) {
                    yBehavior.enabled = false;
                    rising = false;
                    yBehavior.enabled = true;
                    rising = true;
                }
            }
        }
    }
}