GEAudioOut.cpp Example File
demos/mobile/quickhit/ga_src/GEAudioOut.cpp
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#include <QtCore/qstring.h>
#include <QAudioOutput>
#include "GEAudioOut.h"
using namespace GE;
//using namespace QTM_NAMESPACE;
/*
#ifndef Q_OS_WIN32
QTM_USE_NAMESPACE
#endif
*/
const int CHANNELS = 2;
const QString CODEC = "audio/pcm";
const QAudioFormat::Endian BYTEORDER = QAudioFormat::LittleEndian;
const QAudioFormat::SampleType SAMTYPE = QAudioFormat::SignedInt;
AudioOut::AudioOut( QObject *parent, GE::IAudioSource *source ) : QThread(parent) { // qobject
m_source = source;
QAudioFormat format;
format.setFrequency(AUDIO_FREQUENCY);
format.setChannels(CHANNELS);
format.setSampleSize(AUDIO_SAMPLE_BITS);
format.setCodec(CODEC);
format.setByteOrder(BYTEORDER);
format.setSampleType(SAMTYPE);
QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
if (!info.isFormatSupported(format))
format = info.nearestFormat(format);
m_audioOutput = new QAudioOutput(info,format);
#ifdef Q_WS_MAEMO_5
m_audioOutput->setBufferSize(20000);
m_sendBufferSize = 5000;
#else
m_audioOutput->setBufferSize(16000);
m_sendBufferSize = 4000;
#endif
m_outTarget = m_audioOutput->start();
m_sendBuffer = new AUDIO_SAMPLE_TYPE[ m_sendBufferSize ];
m_samplesMixed = 0;
m_runstate=0;
#ifndef Q_OS_SYMBIAN
start();
#else
m_audioOutput->setNotifyInterval(5);
connect(m_audioOutput,SIGNAL(notify()),SLOT(audioNotify()));
#endif
};
AudioOut::~AudioOut() {
if (m_runstate==0) m_runstate = 1;
if (QThread::isRunning() == false) m_runstate = 2;
while (m_runstate!=2) { msleep(50); } // wait until the thread is finished
m_audioOutput->stop();
delete m_audioOutput;
delete [] m_sendBuffer;
};
void AudioOut::audioNotify() {
tick();
};
void AudioOut::tick() {
// fill data to buffer as much as free space is available..
int samplesToWrite = m_audioOutput->bytesFree() / (CHANNELS*AUDIO_SAMPLE_BITS/8);
samplesToWrite*=2;
if (samplesToWrite > m_sendBufferSize) samplesToWrite = m_sendBufferSize;
if (samplesToWrite<=0) return;
int mixedSamples = m_source->pullAudio( m_sendBuffer, samplesToWrite );
m_outTarget->write( (char*)m_sendBuffer, mixedSamples*2 );
};
void AudioOut::run() {
if (!m_source) { m_runstate=2; return; }
int sleepTime = m_sendBufferSize * 340 / AUDIO_FREQUENCY;
if (sleepTime<2) sleepTime = 2;
while (m_runstate==0) {
tick();
msleep(sleepTime);
};
m_runstate = 2;
};