Game.js Example File

demos/mobile/quickhit/Game.js
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** Copyright (C) 2015 The Qt Company Ltd.
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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var levelPlugin = null
// ---------------------------------------------------------------------------
// hideMissiles
function hideMissiles() {
    missile_1.stop()
    missile_1.opacity = 0;
    missile_2.stop()
    missile_2.opacity = 0;
    missile_3.stop()
    missile_3.opacity = 0;
    missile_4.stop()
    missile_4.opacity = 0;
    missile_5.stop()
    missile_5.opacity = 0;
    enemy_missile_1.opacity = 0;
    enemy_missile_2.opacity = 0;
}
// ---------------------------------------------------------------------------
// GameOver
function gameOver() {
    // Stop GameEngine timers
    GameEngine.enableEngineTimer(false)
    // Delete loaded plugin level
    deleteLevel()
    // Hiding
    myShip.opacity = 0
    btnPause.opacity = 0
}
// ---------------------------------------------------------------------------
// Pause game
function pauseGame(doPause) {
    missile_1.pause(doPause)
    missile_2.pause(doPause)
    missile_3.pause(doPause)
    missile_4.pause(doPause)
    missile_5.pause(doPause)
    enemy_missile_1.pause(doPause)
    enemy_missile_2.pause(doPause)
    if (doPause) {
        btnPause.opacity = 0
    } else {
        btnPause.opacity = 1
    }
    GameEngine.pauseLevel(doPause)
}
// ---------------------------------------------------------------------------
// Fire your missile
function fireMissile(aXpox, aFromYpos, aToYpos) {
    if (missile_1.opacity<1) {
        missile_1.fire(aXpox,aFromYpos,aToYpos)
    }
    else if (missile_2.opacity<1) {
        missile_2.fire(aXpox,aFromYpos,aToYpos)
    }
    else if (missile_3.opacity<1) {
        missile_3.fire(aXpox,aFromYpos,aToYpos)
    }
    else if (missile_4.opacity<1) {
        missile_4.fire(aXpox,aFromYpos,aToYpos)
    }
    else if (missile_5.opacity<1) {
        missile_5.fire(aXpox,aFromYpos,aToYpos)
    }
}
// ---------------------------------------------------------------------------
// Fire enemy missile
function fireEnemyMissile(aXpox, aFromYpos, aToYpos) {
    if (enemy_missile_1.opacity==0) {
        enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos)
    }
    else if (enemy_missile_2.opacity==0) {
        enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos)
    }
}
// ---------------------------------------------------------------------------
// Create level QML component
function createLevel() {
    console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml")
    var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml");
    if (levelComponent.status == Component.Ready) {
        if (levelPlugin) {
            deleteLevel()
        }
        levelPlugin = levelComponent.createObject(levelId);
        if (levelPlugin != null) {
            console.log("Level created")
        } else {
            console.log("Can not create level")
            messageBox.showErrorMessage("ERROR: Can not create level!",6000)
            return 1
        }
    } else {
        console.log("Can not find level, error:"+levelComponent.errorString())
        messageBox.showErrorMessage("ERROR: Can not find level!",6000)
        return 1
    }
    missile_1.createGraphicsForLevel()
    missile_1.setToDefaultPos()
    missile_2.createGraphicsForLevel()
    missile_2.setToDefaultPos()
    missile_3.createGraphicsForLevel()
    missile_3.setToDefaultPos()
    missile_4.createGraphicsForLevel()
    missile_4.setToDefaultPos()
    missile_5.createGraphicsForLevel()
    missile_5.setToDefaultPos()
    enemy_missile_1.createGraphicsForLevel()
    enemy_missile_2.createGraphicsForLevel()
    myShip.createGraphicsForLevel()
    return 0
}
// ---------------------------------------------------------------------------
// Delete level
function deleteLevel() {
    if (levelPlugin) {
        GameEngine.clearQmlObjects()
        levelPlugin.destroy()
    }
    levelPlugin = null;
}