InvSounds.h Example File

demos/mobile/quickhit/InvSounds.h
/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of The Qt Company Ltd nor the names of its
**     contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef __CINVSOUNDS__
#define __CINVSOUNDS__
#include <QObject>
#include <QStringList>
#include "ga_src/GEAudioBuffer.h"
#include "ga_src/GEAudioOut.h"
class CInvSounds : public QObject
{
    Q_OBJECT
public:
    CInvSounds(QObject *parent);
    ~CInvSounds();
    void enableInternalSounds();
    void enableSounds(QStringList sounds);
    void disableInternalSounds();
    void disableSounds();
    void beginMusicOn();
    void beginMusicOff();
    void enableSounds(bool enable);
    void gameStartSound();
public slots:
    void playSound(int index);
    void playSounds(int index, int count);
    void playInternalSound(int index);
    void playInternalSounds(int index, int count);
protected:
    QStringList m_soundPaths;
    QStringList m_internalSoundPaths;
    GE::CAudioBufferPlayInstance *m_musicInstance;
    GE::CAudioMixer m_mixer;
    GE::AudioOut *m_audioOut;
    GE::CAudioBuffer **m_sounds;
    int m_soundCount;
    GE::CAudioBuffer **m_internalSounds;
    int m_internalSoundCount;
};
#endif