levelone.cpp Example File
demos/mobile/quickhit/plugins/LevelOne/levelone.cpp
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#include "levelone.h"
#include <QtCore/qplugin.h>
LevelOne::LevelOne()
{
}
LevelOne::~LevelOne()
{
}
QString LevelOne::pathPrefix()
{
/*
QDir::rootPath()
For Unix operating systems this returns "/".
For Windows file systems this normally returns "c:/".
On Symbian this typically returns "c:/data",
*/
#ifdef Q_WS_MAEMO_5
return "/home/user/.";
#elif defined Q_OS_WIN32
return QDir::rootPath();
#else
//return QDir::rootPath()+"/";
return "c:/System/";
#endif
}
QStringList LevelOne::levelSounds()
{
QStringList list;
// NOTE: Mandatory sounds/indexs for the all levels
// 0 = Enemy explode
list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket_explosion.wav");
// 1 = You explode
list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/crash.wav");
// 2 = Missile fires
list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket_explosion.wav");
// 3 = Emeny Missile fires
list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/rocket.wav");
// Additional sounds
// Level starts
list.append(LevelOne::pathPrefix()+"quickhitdata/levelone/sound/levelonestart.wav");
return list;
}
QVariant LevelOne::getData(QVariant key)
{
QVariant ret;
switch (key.toInt()) {
case 1: {
// Any data what you need for this key
// Set your data into QVariant (ret)
break;
}
default: {
break;
}
}
return ret;
}
QVariant LevelOne::graphSize(QVariant pathToGraph)
{
QVariant ret;
m_imageReader.setFileName(pathToGraph.toString());
QSize imageSize = m_imageReader.size();
ret.setValue(imageSize);
return ret;
}
// This Qt macro exports the plugin class LevelOne with the name levelplugins.
// There should be exactly one occurrence of this LevelOne macro in a Qt plugin's source code.
Q_EXPORT_PLUGIN2(levelplugins, LevelOne);