Level.qml Example File

demos/mobile/quickhit/plugins/LevelTemplate/qml/Level.qml
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import QtQuick 1.0
import Qt.labs.particles 1.0
// Level own JavaScript file
import "Level.js" as LevelScript
Rectangle {
    id: enemies
    anchors.fill: parent
    property int enemiesCreated: 0
    property int enemiesEnabled: 0
    color: "black"
    // ***************************************************
    // *** NOTE: This "pause(bool)" function is mandatory for all level QML files
    function pause(doPause) {
    }
    // ***************************************************
    // *** NOTE: Level object name "level" is mandatory for all level QML files
    objectName: "level"
    // Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
    Enemy {
        x: parent.width / 2
        y: parent.height / 2
        opacity: 1
    }
    // ***************************************************
    // *** NOTE: This is mandatory for all level QML files
    // Execute explode particle effect
    function explode(x,y) {
        explodeParticles.x = x
        explodeParticles.y = y
        explodeParticles.burst(20)
        explodeParticles.opacity = 1
    }
    // ***************************************************
    // *** NOTE: This is mandatory for all level QML files
    // Explode particle effect
    Particles {
        id: explodeParticles
        opacity: 0
        width: 1
        height: 1
        emissionRate: 0
        source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
        lifeSpan: 500
        lifeSpanDeviation: 2000
        count: -1
        angle: 270
        angleDeviation: 65
        velocity: 100
        velocityDeviation: 100
        ParticleMotionGravity {
            yattractor: 1000
            xattractor: 300
            acceleration: 50
        }
    }
}