toplevel.h Example File

graphicsview/portedasteroids/toplevel.h
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/*
 * KAsteroids - Copyright (c) Martin R. Jones 1997
 *
 * Part of the KDE project
 */
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <QMainWindow>
#include <QMultiHash>
#include <QMap>
#include <QShowEvent>
#include <QHideEvent>
#include <QKeyEvent>
#include "view.h"
class KALedMeter;
class QLCDNumber;
class KAstTopLevel : public QMainWindow
{
    Q_OBJECT
public:
    KAstTopLevel( QWidget *parent = 0);
    virtual ~KAstTopLevel();
private:
    void playSound( const char *snd );
    void readSoundMapping();
    void doStats();
protected:
    virtual void showEvent( QShowEvent * );
    virtual void hideEvent( QHideEvent * );
    virtual void keyPressEvent( QKeyEvent *event );
    virtual void keyReleaseEvent( QKeyEvent *event );
private slots:
    void slotNewGame();
    void slotShipKilled();
    void slotRockHit( int size );
    void slotRocksRemoved();
    void slotUpdateVitals();
private:
    KAsteroidsView *view;
    QLCDNumber *scoreLCD;
    QLCDNumber *levelLCD;
    QLCDNumber *shipsLCD;
    QLCDNumber *teleportsLCD;
//    QLCDNumber *bombsLCD;
    QLCDNumber *brakesLCD;
    QLCDNumber *shieldLCD;
    QLCDNumber *shootLCD;
    KALedMeter *powerMeter;
    bool   sound;
    //Q3Dict<QString> soundDict;
    // waiting for user to press Enter to launch a ship
    bool waitShip;
    bool isPaused;
    int shipsRemain;
    int score;
    int level;
    bool showHiscores;
    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
                    Brake, Shield, Pause, NewGame  };
    QMap<int, Action> actions;
};
#endif