QtScript Calculator Example

The program logic in this example is a fairly straight port of the logic in the C++ 计算器范例 . The graphical user interface is defined in a UI file.

The C++ part of the example consists of four steps:

  • Evaluate the script code that defines the 计算器 类。
        QScriptEngine engine;
    
    
    QString
    
    
     scriptFileName(
    
    ":/calculator.js"
    
    );
    
    
    QFile
    
    
     scriptFile(scriptFileName);
    scriptFile
    
    .
    
    open(
    
    
    QIODevice
    
    
    
    ::
    
    ReadOnly);
    engine
    
    .
    
    evaluate(scriptFile
    
    .
    
    readAll()
    
    ,
    
     scriptFileName);
    scriptFile
    
    .
    
    close();
    							
  • Create a widget from the UI file using QUiLoader .
        QUiLoader loader;
        QFile uiFile(":/calculator.ui");
        uiFile.open(QIODevice::ReadOnly);
        QWidget *ui = loader.load(&uiFile);
        uiFile.close();
    							
  • Call the Calculator constructor function to create a new 计算器 script object, passing the widget as argument.
        QScriptValue ctor = engine.evaluate("Calculator");
    
    
    QScriptValue
    
    
     scriptUi
    
    =
    
     engine
    
    .
    
    newQObject(ui
    
    ,
    
    
    
    QScriptEngine
    
    
    
    ::
    
    ScriptOwnership);
    
    
    QScriptValue
    
    
     calc
    
    =
    
     ctor
    
    .
    
    construct(
    
    QScriptValueList
    
    ()
    
    <
    
    
    <
    
     scriptUi);
    							
  • Show the widget and start the application event loop.
        ui->show();
        return app.exec();
    							

On the script side, the 计算器 constructor function initializes the instance variables of the new 计算器 object, and connects the clicked() signal of the form's buttons to corresponding functions defined in the 计算器 prototype object; the effect is that when a button is clicked, the proper script function will be invoked to carry out the operation.

function Calculator(ui)
{
    this.ui = ui;
    this.pendingAdditiveOperator = Calculator.NO_OPERATOR;
    this.pendingMultiplicativeOperator = Calculator.NO_OPERATOR;
    this.sumInMemory = 0;
    this.sumSoFar = 0;
    this.factorSoFar = 0;
    this.waitingForOperand = true;
    with (ui) {
        display.text = "0";
        zeroButton.clicked.connect(this.digitClicked.bind(this, 0));
        oneButton.clicked.connect(this.digitClicked.bind(this, 1));
        twoButton.clicked.connect(this.digitClicked.bind(this, 2));
        threeButton.clicked.connect(this.digitClicked.bind(this, 3));
        fourButton.clicked.connect(this.digitClicked.bind(this, 4));
        fiveButton.clicked.connect(this.digitClicked.bind(this, 5));
        sixButton.clicked.connect(this.digitClicked.bind(this, 6));
        sevenButton.clicked.connect(this.digitClicked.bind(this, 7));
        eightButton.clicked.connect(this.digitClicked.bind(this, 8));
        nineButton.clicked.connect(this.digitClicked.bind(this, 9));
        pointButton.clicked.connect(this, "pointClicked");
        changeSignButton.clicked.connect(this, "changeSignClicked");
        backspaceButton.clicked.connect(this, "backspaceClicked");
        clearButton.clicked.connect(this, "clear");
        clearAllButton.clicked.connect(this, "clearAll");
        clearMemoryButton.clicked.connect(this, "clearMemory");
        readMemoryButton.clicked.connect(this, "readMemory");
        setMemoryButton.clicked.connect(this, "setMemory");
        addToMemoryButton.clicked.connect(this, "addToMemory");
        divisionButton.clicked.connect(this.multiplicativeOperatorClicked.bind(this, Calculator.DIVISION_OPERATOR));
        timesButton.clicked.connect(this.multiplicativeOperatorClicked.bind(this, Calculator.TIMES_OPERATOR));
        minusButton.clicked.connect(this.additiveOperatorClicked.bind(this, Calculator.MINUS_OPERATOR));
        plusButton.clicked.connect(this.additiveOperatorClicked.bind(this, Calculator.PLUS_OPERATOR));
        squareRootButton.clicked.connect(this.unaryOperatorClicked.bind(this, Calculator.SQUARE_OPERATOR));
        powerButton.clicked.connect(this.unaryOperatorClicked.bind(this, Calculator.POWER_OPERATOR));
        reciprocalButton.clicked.connect(this.unaryOperatorClicked.bind(this, Calculator.RECIPROCAL_OPERATOR));
        equalButton.clicked.connect(this, "equalClicked");
    }
}
					

A 计算器 object is just a plain script object; it is not a widget. Instead, it stores a reference to the calculator form (the widget) in an instance variable, ui . The calculator script functions can access components of the form by referring to the proper children of the ui member.

Calculator.prototype.digitClicked = function(digitValue)
{
    if ((digitValue == 0) && (this.ui.display.text == "0"))
        return;
    if (this.waitingForOperand) {
        this.ui.display.clear();
        this.waitingForOperand = false;
    }
    this.ui.display.text += digitValue;
}
					

The digitClicked() function is called when a digit button is clicked, with the input digit as argument.

Calculator.prototype.changeSignClicked = function()
{
    var text = this.ui.display.text;
    var value = text - 0;
    if (value > 0) {
        text = "-" + text;
    } else if (value < 0) {
        text = text.slice(1);
    }
    this.ui.display.text = text;
}
					

The changeSign() function shows how we retrieve the text property of the calculator's display, change it appropriately, and write back the new value.

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