The program logic in this example is a fairly straight port of the logic in the C++
俄罗斯方块范例
. You may find it useful to compare the implementations of the
TetrixBoard
,
TetrixPiece
and
TetrixWindow
classes to see how Qt Script is used to implement methods, call Qt functions, and emit signals.
The graphical user interface is defined in a UI file, created using Qt Designer, and is set up in the example's C++
main.cpp
文件。
class TetrixUiLoader : public QUiLoader { public: TetrixUiLoader(QObject *parent = 0) : QUiLoader(parent) { } virtual QWidget *createWidget(const QString &className, QWidget *parent = 0, const QString &name = QString()) { if (className == QLatin1String("TetrixBoard")) { QWidget *board = new TetrixBoard(parent); board->setObjectName(name); return board; } return QUiLoader::createWidget(className, parent, name); } };
We define a custom UI loader that handles our
TetrixBoard
widget; this is the main component of the UI (where the pieces are drawn).
QApplication app(argc, argv);
QScriptEngine engine;
QScriptValue Qt = engine.newQMetaObject(QtMetaObject::get());
Qt.setProperty("App", engine.newQObject(&app));
engine.globalObject().setProperty("Qt", Qt);
We initialize the script engine to have the Qt namespace, so that e.g., Qt.Key_Left will be available to script code. We also make the application object available (for the quit() slot).
evaluateFile(engine, ":/tetrixpiece.js");
evaluateFile(engine, ":/tetrixboard.js");
evaluateFile(engine, ":/tetrixwindow.js");
Several scripts are evaluated as part of the engine setup process. The
tetrixpiece.js
file contains the definition of the
TetrixPiece
class, which is used to populate the play field. The
tetrixboard.js
file contains the definition of the
TetrixBoard
class, which contains the main game logic. Finally,
tetrixwindow.js
contains the definition of the
TetrixWindow
class, which wires up the top-level widget.
TetrixUiLoader loader;
QFile uiFile(":/tetrixwindow.ui");
uiFile.open(QIODevice::ReadOnly);
QWidget *ui = loader.load(&uiFile);
uiFile.close();
QScriptValue ctor = engine.evaluate("TetrixWindow");
QScriptValue scriptUi = engine.newQObject(ui, QScriptEngine::ScriptOwnership);
QScriptValue tetrix = ctor.construct(QScriptValueList() << scriptUi);
A form is created from the UI file. A new
TetrixWindow
script object is then constructed, passing the form as its argument.
ui->resize(550, 370);
ui->show();
qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
return app.exec();
The form is shown, and the event loop is entered.
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