The QGLFunctions class provides cross-platform access to the OpenGL /ES 2.0 API. 更多...
| 头: | #include <QGLFunctions> |
| Since: | Qt 4.8 |
| enum | OpenGLFeature { Multitexture, Shaders, Buffers, Framebuffers, ..., NPOTTextures } |
| flags | OpenGLFeatures |
| QGLFunctions () | |
| QGLFunctions (const QGLContext * context ) | |
| ~QGLFunctions () | |
| void | glActiveTexture (GLenum texture ) |
| void | glAttachShader (GLuint program , GLuint shader ) |
| void | glBindAttribLocation (GLuint program , GLuint index , const char * name ) |
| void | glBindBuffer (GLenum target , GLuint buffer ) |
| void | glBindFramebuffer (GLenum target , GLuint framebuffer ) |
| void | glBindRenderbuffer (GLenum target , GLuint renderbuffer ) |
| void | glBlendColor (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) |
| void | glBlendEquation (GLenum mode ) |
| void | glBlendEquationSeparate (GLenum modeRGB , GLenum modeAlpha ) |
| void | glBlendFuncSeparate (GLenum srcRGB , GLenum dstRGB , GLenum srcAlpha , GLenum dstAlpha ) |
| void | glBufferData (GLenum target , qgl_GLsizeiptr size , const void * data , GLenum usage ) |
| void | glBufferSubData (GLenum target , qgl_GLintptr offset , qgl_GLsizeiptr size , const void * data ) |
| GLenum | glCheckFramebufferStatus (GLenum target ) |
| void | glClearDepthf (GLclampf depth ) |
| void | glCompileShader (GLuint shader ) |
| void | glCompressedTexImage2D (GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const void * data ) |
| void | glCompressedTexSubImage2D (GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const void * data ) |
| GLuint | glCreateProgram () |
| GLuint | glCreateShader (GLenum type ) |
| void | glDeleteBuffers (GLsizei n , const GLuint * buffers ) |
| void | glDeleteFramebuffers (GLsizei n , const GLuint * framebuffers ) |
| void | glDeleteProgram (GLuint program ) |
| void | glDeleteRenderbuffers (GLsizei n , const GLuint * renderbuffers ) |
| void | glDeleteShader (GLuint shader ) |
| void | glDepthRangef (GLclampf zNear , GLclampf zFar ) |
| void | glDetachShader (GLuint program , GLuint shader ) |
| void | glDisableVertexAttribArray (GLuint index ) |
| void | glEnableVertexAttribArray (GLuint index ) |
| void | glFramebufferRenderbuffer (GLenum target , GLenum attachment , GLenum renderbuffertarget , GLuint renderbuffer ) |
| void | glFramebufferTexture2D (GLenum target , GLenum attachment , GLenum textarget , GLuint texture , GLint level ) |
| void | glGenBuffers (GLsizei n , GLuint * buffers ) |
| void | glGenFramebuffers (GLsizei n , GLuint * framebuffers ) |
| void | glGenRenderbuffers (GLsizei n , GLuint * renderbuffers ) |
| void | glGenerateMipmap (GLenum target ) |
| void | glGetActiveAttrib (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , char * name ) |
| void | glGetActiveUniform (GLuint program , GLuint index , GLsizei bufsize , GLsizei * length , GLint * size , GLenum * type , char * name ) |
| void | glGetAttachedShaders (GLuint program , GLsizei maxcount , GLsizei * count , GLuint * shaders ) |
| int | glGetAttribLocation (GLuint program , const char * name ) |
| void | glGetBufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
| void | glGetFramebufferAttachmentParameteriv (GLenum target , GLenum attachment , GLenum pname , GLint * params ) |
| void | glGetProgramInfoLog (GLuint program , GLsizei bufsize , GLsizei * length , char * infolog ) |
| void | glGetProgramiv (GLuint program , GLenum pname , GLint * params ) |
| void | glGetRenderbufferParameteriv (GLenum target , GLenum pname , GLint * params ) |
| void | glGetShaderInfoLog (GLuint shader , GLsizei bufsize , GLsizei * length , char * infolog ) |
| void | glGetShaderPrecisionFormat (GLenum shadertype , GLenum precisiontype , GLint * range , GLint * precision ) |
| void | glGetShaderSource (GLuint shader , GLsizei bufsize , GLsizei * length , char * source ) |
| void | glGetShaderiv (GLuint shader , GLenum pname , GLint * params ) |
| int | glGetUniformLocation (GLuint program , const char * name ) |
| void | glGetUniformfv (GLuint program , GLint location , GLfloat * params ) |
| void | glGetUniformiv (GLuint program , GLint location , GLint * params ) |
| void | glGetVertexAttribPointerv (GLuint index , GLenum pname , void ** pointer ) |
| void | glGetVertexAttribfv (GLuint index , GLenum pname , GLfloat * params ) |
| void | glGetVertexAttribiv (GLuint index , GLenum pname , GLint * params ) |
| GLboolean | glIsBuffer (GLuint buffer ) |
| GLboolean | glIsFramebuffer (GLuint framebuffer ) |
| GLboolean | glIsProgram (GLuint program ) |
| GLboolean | glIsRenderbuffer (GLuint renderbuffer ) |
| GLboolean | glIsShader (GLuint shader ) |
| void | glLinkProgram (GLuint program ) |
| void | glReleaseShaderCompiler () |
| void | glRenderbufferStorage (GLenum target , GLenum internalformat , GLsizei width , GLsizei height ) |
| void | glSampleCoverage (GLclampf value , GLboolean invert ) |
| void | glShaderBinary (GLint n , const GLuint * shaders , GLenum binaryformat , const void * binary , GLint length ) |
| void | glShaderSource (GLuint shader , GLsizei count , const char ** string , const GLint * length ) |
| void | glStencilFuncSeparate (GLenum face , GLenum func , GLint ref , GLuint mask ) |
| void | glStencilMaskSeparate (GLenum face , GLuint mask ) |
| void | glStencilOpSeparate (GLenum face , GLenum fail , GLenum zfail , GLenum zpass ) |
| void | glUniform1f (GLint location , GLfloat x ) |
| void | glUniform1fv (GLint location , GLsizei count , const GLfloat * v ) |
| void | glUniform1i (GLint location , GLint x ) |
| void | glUniform1iv (GLint location , GLsizei count , const GLint * v ) |
| void | glUniform2f (GLint location , GLfloat x , GLfloat y ) |
| void | glUniform2fv (GLint location , GLsizei count , const GLfloat * v ) |
| void | glUniform2i (GLint location , GLint x , GLint y ) |
| void | glUniform2iv (GLint location , GLsizei count , const GLint * v ) |
| void | glUniform3f (GLint location , GLfloat x , GLfloat y , GLfloat z ) |
| void | glUniform3fv (GLint location , GLsizei count , const GLfloat * v ) |
| void | glUniform3i (GLint location , GLint x , GLint y , GLint z ) |
| void | glUniform3iv (GLint location , GLsizei count , const GLint * v ) |
| void | glUniform4f (GLint location , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
| void | glUniform4fv (GLint location , GLsizei count , const GLfloat * v ) |
| void | glUniform4i (GLint location , GLint x , GLint y , GLint z , GLint w ) |
| void | glUniform4iv (GLint location , GLsizei count , const GLint * v ) |
| void | glUniformMatrix2fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
| void | glUniformMatrix3fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
| void | glUniformMatrix4fv (GLint location , GLsizei count , GLboolean transpose , const GLfloat * value ) |
| void | glUseProgram (GLuint program ) |
| void | glValidateProgram (GLuint program ) |
| void | glVertexAttrib1f (GLuint indx , GLfloat x ) |
| void | glVertexAttrib1fv (GLuint indx , const GLfloat * 值 ) |
| void | glVertexAttrib2f (GLuint indx , GLfloat x , GLfloat y ) |
| void | glVertexAttrib2fv (GLuint indx , const GLfloat * 值 ) |
| void | glVertexAttrib3f (GLuint indx , GLfloat x , GLfloat y , GLfloat z ) |
| void | glVertexAttrib3fv (GLuint indx , const GLfloat * 值 ) |
| void | glVertexAttrib4f (GLuint indx , GLfloat x , GLfloat y , GLfloat z , GLfloat w ) |
| void | glVertexAttrib4fv (GLuint indx , const GLfloat * 值 ) |
| void | glVertexAttribPointer (GLuint indx , GLint size , GLenum type , GLboolean normalized , GLsizei stride , const void * ptr ) |
| bool | hasOpenGLFeature (QGLFunctions::OpenGLFeature feature ) const |
| void | initializeGLFunctions (const QGLContext * context = 0) |
| QGLFunctions::OpenGLFeatures | openGLFeatures () const |
The QGLFunctions class provides cross-platform access to the OpenGL /ES 2.0 API.
OpenGL /ES 2.0 defines a subset of the OpenGL specification that is common across many desktop and embedded OpenGL implementations. However, it can be difficult to use the functions from that subset because they need to be resolved manually on desktop systems.
QGLFunctions provides a guaranteed API that is available on all OpenGL systems and takes care of function resolution on systems that need it. The recommended way to use QGLFunctions is by direct inheritance:
class MyGLWidget : public QGLWidget, protected QGLFunctions { Q_OBJECT public: MyGLWidget(QWidget *parent = 0) : QGLWidget(parent) {} protected: void initializeGL(); void paintGL(); }; void MyGLWidget::initializeGL() { initializeGLFunctions(); }
The
paintGL()
function can then use any of the
OpenGL
/ES 2.0 functions without explicit resolution, such as
glActiveTexture
() in the following example:
void MyGLWidget::paintGL() { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, textureId); ... }
QGLFunctions can also be used directly for ad-hoc invocation of OpenGL /ES 2.0 functions on all platforms:
QGLFunctions glFuncs(QGLContext::currentContext()); glFuncs.glActiveTexture(GL_TEXTURE1);
QGLFunctions
provides wrappers for all
OpenGL
/ES 2.0 functions, except those like
glDrawArrays()
,
glViewport()
,和
glBindTexture()
that don't have portability issues.
Including the header for
QGLFunctions
will also define all of the
OpenGL
/ES 2.0 macro constants that are not already defined by the system's
OpenGL
headers, such as
GL_TEXTURE1
above.
The hasOpenGLFeature () 和 openGLFeatures () functions can be used to determine if the OpenGL implementation has a major OpenGL /ES 2.0 feature. For example, the following checks if non power of two textures are available:
QGLFunctions funcs(QGLContext::currentContext()); bool npot = funcs.hasOpenGLFeature(QGLFunctions::NPOTTextures);
This enum defines OpenGL /ES 2.0 features that may be optional on other platforms.
| 常量 | 值 | 描述 |
|---|---|---|
QGLFunctions::Multitexture
|
0x0001
|
glActiveTexture () function is available. |
QGLFunctions::Shaders
|
0x0002
|
Shader functions are available. |
QGLFunctions::Buffers
|
0x0004
|
Vertex and index buffer functions are available. |
QGLFunctions::Framebuffers
|
0x0008
|
Framebuffer object functions are available. |
QGLFunctions::BlendColor
|
0x0010
|
glBlendColor () is available. |
QGLFunctions::BlendEquation
|
0x0020
|
glBlendEquation () is available. |
QGLFunctions::BlendEquationSeparate
|
0x0040
|
glBlendEquationSeparate () is available. |
QGLFunctions::BlendFuncSeparate
|
0x0080
|
glBlendFuncSeparate () is available. |
QGLFunctions::BlendSubtract
|
0x0100
|
Blend subtract mode is available. |
QGLFunctions::CompressedTextures
|
0x0200
|
Compressed texture functions are available. |
QGLFunctions::Multisample
|
0x0400
|
glSampleCoverage () function is available. |
QGLFunctions::StencilSeparate
|
0x0800
|
Separate stencil functions are available. |
QGLFunctions::NPOTTextures
|
0x1000
|
Non power of two textures are available. |
The OpenGLFeatures type is a typedef for QFlags <OpenGLFeature>. It stores an OR combination of OpenGLFeature values.
Constructs a default function resolver. The resolver cannot be used until initializeGLFunctions () is called to specify the context.
另请参阅 initializeGLFunctions ().
Constructs a function resolver for context 。若 context is null, then the resolver will be created for the current QGLContext .
An object constructed in this way can only be used with context and other contexts that share with it. Use initializeGLFunctions () to change the object's context association.
另请参阅 initializeGLFunctions ().
Destroys this function resolver.
Convenience function that calls glActiveTexture( texture ).
更多信息,见 OpenGL /ES 2.0 documentation for glActiveTexture() .
Convenience function that calls glAttachShader( program , shader ).
更多信息,见 OpenGL /ES 2.0 documentation for glAttachShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glBindAttribLocation( program , index , name ).
更多信息,见 OpenGL /ES 2.0 documentation for glBindAttribLocation() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glBindBuffer( target , buffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glBindBuffer() .
Convenience function that calls glBindFramebuffer( target , framebuffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glBindFramebuffer() .
Convenience function that calls glBindRenderbuffer( target , renderbuffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glBindRenderbuffer() .
Convenience function that calls glBlendColor( red , green , blue , alpha ).
更多信息,见 OpenGL /ES 2.0 documentation for glBlendColor() .
Convenience function that calls glBlendEquation( mode ).
更多信息,见 OpenGL /ES 2.0 documentation for glBlendEquation() .
Convenience function that calls glBlendEquationSeparate( modeRGB , modeAlpha ).
更多信息,见 OpenGL /ES 2.0 documentation for glBlendEquationSeparate() .
Convenience function that calls glBlendFuncSeparate( srcRGB , dstRGB , srcAlpha , dstAlpha ).
更多信息,见 OpenGL /ES 2.0 documentation for glBlendFuncSeparate() .
Convenience function that calls glBufferData( target , size , data , usage ).
更多信息,见 OpenGL /ES 2.0 documentation for glBufferData() .
Convenience function that calls glBufferSubData( target , offset , size , data ).
更多信息,见 OpenGL /ES 2.0 documentation for glBufferSubData() .
Convenience function that calls glCheckFramebufferStatus( target ).
更多信息,见 OpenGL /ES 2.0 documentation for glCheckFramebufferStatus() .
Convenience function that calls glClearDepth( depth ) on desktop OpenGL systems and glClearDepthf( depth ) on embedded OpenGL /ES systems.
更多信息,见 OpenGL /ES 2.0 documentation for glClearDepthf() .
Convenience function that calls glCompileShader( shader ).
更多信息,见 OpenGL /ES 2.0 documentation for glCompileShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glCompressedTexImage2D( target , level , internalformat , width , height , border , imageSize , data ).
更多信息,见 OpenGL /ES 2.0 documentation for glCompressedTexImage2D() .
Convenience function that calls glCompressedTexSubImage2D( target , level , xoffset , yoffset , width , height , format , imageSize , data ).
更多信息,见 OpenGL /ES 2.0 documentation for glCompressedTexSubImage2D() .
Convenience function that calls glCreateProgram().
更多信息,见 OpenGL /ES 2.0 documentation for glCreateProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glCreateShader( type ).
更多信息,见 OpenGL /ES 2.0 documentation for glCreateShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glDeleteBuffers( n , buffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glDeleteBuffers() .
Convenience function that calls glDeleteFramebuffers( n , framebuffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glDeleteFramebuffers() .
Convenience function that calls glDeleteProgram( program ).
更多信息,见 OpenGL /ES 2.0 documentation for glDeleteProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glDeleteRenderbuffers( n , renderbuffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glDeleteRenderbuffers() .
Convenience function that calls glDeleteShader( shader ).
更多信息,见 OpenGL /ES 2.0 documentation for glDeleteShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glDepthRange( zNear , zFar ) on desktop OpenGL systems and glDepthRangef( zNear , zFar ) on embedded OpenGL /ES systems.
更多信息,见 OpenGL /ES 2.0 documentation for glDepthRangef() .
Convenience function that calls glDetachShader( program , shader ).
更多信息,见 OpenGL /ES 2.0 documentation for glDetachShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glDisableVertexAttribArray( index ).
更多信息,见 OpenGL /ES 2.0 documentation for glDisableVertexAttribArray() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glEnableVertexAttribArray( index ).
更多信息,见 OpenGL /ES 2.0 documentation for glEnableVertexAttribArray() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glFramebufferRenderbuffer( target , attachment , renderbuffertarget , renderbuffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glFramebufferRenderbuffer() .
Convenience function that calls glFramebufferTexture2D( target , attachment , textarget , texture , level ).
更多信息,见 OpenGL /ES 2.0 documentation for glFramebufferTexture2D() .
Convenience function that calls glGenBuffers( n , buffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glGenBuffers() .
Convenience function that calls glGenFramebuffers( n , framebuffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glGenFramebuffers() .
Convenience function that calls glGenRenderbuffers( n , renderbuffers ).
更多信息,见 OpenGL /ES 2.0 documentation for glGenRenderbuffers() .
Convenience function that calls glGenerateMipmap( target ).
更多信息,见 OpenGL /ES 2.0 documentation for glGenerateMipmap() .
Convenience function that calls glGetActiveAttrib( program , index , bufsize , length , size , type , name ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetActiveAttrib() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetActiveUniform( program , index , bufsize , length , size , type , name ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetActiveUniform() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetAttachedShaders( program , maxcount , count , shaders ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetAttachedShaders() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetAttribLocation( program , name ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetAttribLocation() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetBufferParameteriv( target , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetBufferParameteriv() .
Convenience function that calls glGetFramebufferAttachmentParameteriv( target , attachment , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetFramebufferAttachmentParameteriv() .
Convenience function that calls glGetProgramInfoLog( program , bufsize , length , infolog ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetProgramInfoLog() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetProgramiv( program , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetProgramiv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetRenderbufferParameteriv( target , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetRenderbufferParameteriv() .
Convenience function that calls glGetShaderInfoLog( shader , bufsize , length , infolog ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetShaderInfoLog() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetShaderPrecisionFormat( shadertype , precisiontype , range , precision ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetShaderPrecisionFormat() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetShaderSource( shader , bufsize , length , source ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetShaderSource() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetShaderiv( shader , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetShaderiv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetUniformLocation( program , name ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetUniformLocation() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetUniformfv( program , location , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetUniformfv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetUniformiv( program , location , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetUniformiv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetVertexAttribPointerv( index , pname , pointer ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetVertexAttribPointerv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetVertexAttribfv( index , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetVertexAttribfv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glGetVertexAttribiv( index , pname , params ).
更多信息,见 OpenGL /ES 2.0 documentation for glGetVertexAttribiv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glIsBuffer( buffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glIsBuffer() .
Convenience function that calls glIsFramebuffer( framebuffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glIsFramebuffer() .
Convenience function that calls glIsProgram( program ).
更多信息,见 OpenGL /ES 2.0 documentation for glIsProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glIsRenderbuffer( renderbuffer ).
更多信息,见 OpenGL /ES 2.0 documentation for glIsRenderbuffer() .
Convenience function that calls glIsShader( shader ).
更多信息,见 OpenGL /ES 2.0 documentation for glIsShader() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glLinkProgram( program ).
更多信息,见 OpenGL /ES 2.0 documentation for glLinkProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glReleaseShaderCompiler().
更多信息,见 OpenGL /ES 2.0 documentation for glReleaseShaderCompiler() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glRenderbufferStorage( target , internalformat , width , height ).
更多信息,见 OpenGL /ES 2.0 documentation for glRenderbufferStorage() .
Convenience function that calls glSampleCoverage( value , invert ).
更多信息,见 OpenGL /ES 2.0 documentation for glSampleCoverage() .
Convenience function that calls glShaderBinary( n , shaders , binaryformat , binary , length ).
更多信息,见 OpenGL /ES 2.0 documentation for glShaderBinary() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glShaderSource( shader , count , string , length ).
更多信息,见 OpenGL /ES 2.0 documentation for glShaderSource() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glStencilFuncSeparate( face , func , ref , mask ).
更多信息,见 OpenGL /ES 2.0 documentation for glStencilFuncSeparate() .
Convenience function that calls glStencilMaskSeparate( face , mask ).
更多信息,见 OpenGL /ES 2.0 documentation for glStencilMaskSeparate() .
Convenience function that calls glStencilOpSeparate( face , fail , zfail , zpass ).
更多信息,见 OpenGL /ES 2.0 documentation for glStencilOpSeparate() .
Convenience function that calls glUniform1f( location , x ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform1f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform1fv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform1fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform1i( location , x ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform1i() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform1iv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform1iv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform2f( location , x , y ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform2f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform2fv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform2fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform2i( location , x , y ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform2i() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform2iv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform2iv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform3f( location , x , y , z ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform3f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform3fv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform3fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform3i( location , x , y , z ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform3i() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform3iv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform3iv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform4f( location , x , y , z , w ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform4f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform4fv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform4fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform4i( location , x , y , z , w ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform4i() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniform4iv( location , count , v ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniform4iv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniformMatrix2fv( location , count , transpose , value ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniformMatrix2fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniformMatrix3fv( location , count , transpose , value ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniformMatrix3fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUniformMatrix4fv( location , count , transpose , value ).
更多信息,见 OpenGL /ES 2.0 documentation for glUniformMatrix4fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glUseProgram( program ).
更多信息,见 OpenGL /ES 2.0 documentation for glUseProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glValidateProgram( program ).
更多信息,见 OpenGL /ES 2.0 documentation for glValidateProgram() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib1f( indx , x ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib1f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib1fv( indx , 值 ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib1fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib2f( indx , x , y ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib2f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib2fv( indx , 值 ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib2fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib3f( indx , x , y , z ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib3f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib3fv( indx , 值 ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib3fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib4f( indx , x , y , z , w ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib4f() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttrib4fv( indx , 值 ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttrib4fv() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
Convenience function that calls glVertexAttribPointer( indx , size , type , normalized , stride , ptr ).
更多信息,见 OpenGL /ES 2.0 documentation for glVertexAttribPointer() .
This convenience function will do nothing on OpenGL /ES 1.x systems.
返回 true 若 feature is present on this system's OpenGL implementation; false otherwise.
It is assumed that the QGLContext associated with this function resolver is current.
另请参阅 openGLFeatures ().
Initializes GL function resolution for context 。若 context is null, then the current QGLContext 会被使用。
After calling this function, the QGLFunctions object can only be used with context and other contexts that share with it. Call initializeGLFunctions() again to change the object's context association.
Returns the set of features that are present on this system's OpenGL 实现。
It is assumed that the QGLContext associated with this function resolver is current.
另请参阅 hasOpenGLFeature ().