The PropertyAction element allows immediate property changes during animation. 更多...
| Since: | Qt 4.7 |
| 继承: | Animation |
PropertyAction is used to specify an immediate property change during an animation. The property change is not animated.
It is useful for setting non-animated property values during an animation.
For example, here is a
SequentialAnimation
that sets the image's
smooth
特性到
true
, animates the width of the image, then sets
smooth
back to
false
:
SequentialAnimation { PropertyAction { target: img; property: "smooth"; value: "true" } NumberAnimation { target: img; property: "width"; to: 300; duration: 1000 } PropertyAction { target: img; property: "smooth"; value: "false" } }
PropertyAction is also useful for setting the exact point at which a property change should occur during a Transition . For example, if PropertyChanges was used in a State to rotate an item around a particular transformOrigin , it might be implemented like this:
Item { width: 400; height: 400 Rectangle { id: rect width: 200; height: 100 color: "red" states: State { name: "rotated" PropertyChanges { target: rect; rotation: 180; transformOrigin: Item.BottomRight } } transitions: Transition { RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise } } MouseArea { anchors.fill: parent onClicked: rect.state = "rotated" } } }
However, with this code, the
transformOrigin
is not set until
after
the animation, as a
State
is taken to define the values at the
end
of a transition. The animation would rotate at the default
transformOrigin
, then jump to
Item.BottomRight
. To fix this, insert a
PropertyAction
先于
RotationAnimation
begins:
transitions: Transition { SequentialAnimation { PropertyAction { target: rect; property: "transformOrigin" } RotationAnimation { duration: 1000; direction: RotationAnimation.Counterclockwise } } }
This immediately sets the
transformOrigin
property to the value defined in the end state of the
Transition
(i.e. the value defined in the
PropertyAction
object) so that the rotation animation begins with the correct transform origin.
另请参阅 QML Animation and Transitions and QtDeclarative .
This property holds the objects that should not be affected by this action.
另请参阅 目标 .
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
These properties determine the items and their properties that are affected by this action.
The details of how these properties are interpreted in different situations is covered in the corresponding PropertyAnimation 文档编制。
另请参阅 exclude .
This property holds the value to be set on the property.
若 PropertyAction is defined within a Transition or Behavior , this value defaults to the value defined in the end state of the Transition , or the value of the property change that triggered the Behavior .