QState 类

The QState 类提供一般目的的状态为 QStateMachine . 更多...

头: #include <QState>
Since: Qt 4.6
继承: QAbstractState
继承者: QStateMachine

公共类型

enum ChildMode { ExclusiveStates, ParallelStates }

特性

公共函数

QState (QState * parent = 0)
QState (ChildMode childMode , QState * parent = 0)
~QState ()
void addTransition (QAbstractTransition * transition )
QSignalTransition * addTransition (QObject * sender , const char * signal , QAbstractState * target )
QAbstractTransition * addTransition (QAbstractState * target )
void assignProperty (QObject * object , const char * name , const QVariant & value )
ChildMode childMode () const
QAbstractState * errorState () const
QAbstractState * initialState () const
void removeTransition (QAbstractTransition * transition )
void setChildMode (ChildMode mode )
void setErrorState (QAbstractState * state )
void setInitialState (QAbstractState * state )
QList<QAbstractTransition *> transitions () const

信号

void finished ()
void propertiesAssigned ()

重实现保护函数

virtual bool event (QEvent * e )
virtual void onEntry (QEvent * event )
virtual void onExit (QEvent * event )

额外继承成员

详细描述

The QState 类提供一般目的的状态为 QStateMachine .

QState objects can have child states, and can have transitions to other states. QState 属于 状态机框架 .

The addTransition () function adds a transition. The removeTransition () function removes a transition. The transitions () function returns the state's outgoing transitions.

The assignProperty () function is used for defining property assignments that should be performed when a state is entered.

Top-level states must be passed a QStateMachine object as their parent state, or added to a state machine using QStateMachine::addState ().

具有子级状态的状态

The childMode property determines how child states are treated. For non-parallel state groups, the setInitialState () function must be called to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.

The state emits the QState::finished () signal when a final child state ( QFinalState ) is entered.

The setErrorState () sets the state's error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).

成员类型文档编制

enum QState:: ChildMode

This enum specifies how a state's child states are treated.

常量 描述
QState::ExclusiveStates 0 The child states are mutually exclusive and an initial state must be set by calling QState::setInitialState ().
QState::ParallelStates 1 The child states are parallel. When the parent state is entered, all its child states are entered in parallel.

特性文档编制

childMode : ChildMode

This property holds the child mode of this state.

此特性的默认值为 QState::ExclusiveStates .

访问函数:

ChildMode childMode () const
void setChildMode (ChildMode mode )

errorState : QAbstractState *

This property holds the error state of this state.

访问函数:

QAbstractState * errorState () const
void setErrorState (QAbstractState * state )

initialState : QAbstractState *

This property holds the initial state of this state (one of its child states).

访问函数:

QAbstractState * initialState () const
void setInitialState (QAbstractState * state )

成员函数文档编制

QState:: QState ( QState * parent = 0)

构造新的状态采用给定 parent 状态。

QState:: QState ( ChildMode childMode , QState * parent = 0)

构造新的状态采用给定 childMode 和给定 parent 状态。

QState:: ~QState ()

销毁此状态。

void QState:: addTransition ( QAbstractTransition * transition )

添加给定 transition 。过渡拥有此状态因为源。此状态拥有过渡的所有权。

QSignalTransition * QState:: addTransition ( QObject * sender , const char * signal , QAbstractState * target )

Adds a transition associated with the given signal 为给定 sender 对象,并返回新的 QSignalTransition object. The transition has this state as the source, and the given target as the target state.

QAbstractTransition * QState:: addTransition ( QAbstractState * target )

Adds an unconditional transition from this state to the given target state, and returns then new transition object.

void QState:: assignProperty ( QObject * object , const char * name , const QVariant & value )

Instructs this state to set the property with the given name 为给定 object 到给定 value when the state is entered.

另请参阅 propertiesAssigned ().

[virtual protected] bool QState:: event ( QEvent * e )

重实现自 QObject::event ().

[signal] void QState:: finished ()

This signal is emitted when a final child state of this state is entered.

另请参阅 QFinalState .

[virtual protected] void QState:: onEntry ( QEvent * event )

重实现自 QAbstractState::onEntry ().

[virtual protected] void QState:: onExit ( QEvent * event )

重实现自 QAbstractState::onExit ().

[signal] void QState:: propertiesAssigned ()

This signal is emitted when all properties have been assigned their final value. If the state assigns a value to one or more properties for which an animation exists (either set on the transition or as a default animation on the state machine), then the signal will not be emitted until all such animations have finished playing.

If there are no relevant animations, or no property assignments defined for the state, then the signal will be emitted immediately before the state is entered.

另请参阅 QState::assignProperty () 和 QAbstractTransition::addAnimation ().

void QState:: removeTransition ( QAbstractTransition * transition )

移除给定 transition from this state. The state releases ownership of the transition.

另请参阅 addTransition ().

QList < QAbstractTransition *> QState:: 过渡 () const

Returns this state's outgoing transitions (i.e. transitions where this state is the source state ), or an empty list if this state has no outgoing transitions.

该函数在 Qt 4.7 引入。

另请参阅 addTransition ().