MenuItem.qml Example File

demos/mobile/quickhit/MenuItem.qml
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import QtQuick 1.0
Text {
    id: menuItem
    text: name
    color: "white"
    opacity: 1
    font.family: "Calibri"
    font.pixelSize:  menu.width / 8
    x: (parent.width - width )/ 2
    property bool selectedItem: false
    property int type
    signal itemSelected()
    transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 }
    SequentialAnimation {
        id: toRotateRightAndCenterAnim
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 0; to: 180; duration: 300 }
        PropertyAction  { target: menuItem; property: "color"; value:"red"}
        PropertyAnimation { target: rotationId; easing.type: Easing.Linear;
            properties: "angle"; from: 180; to: 360; duration: 300 }
        PropertyAction  { target: menuItem; property: "color"; value:"white"}
    }
    function selectItem(doSelect) {
        if (!toRotateRightAndCenterAnim.running) {
            GameEngine.playInternalSound(0)
            toRotateRightAndCenterAnim.restart()
            if (doSelect) {
                GameEngine.playInternalSound(1)
                selectionTimer.restart()
            }
        }
    }
    Timer {
        id: selectionTimer
        interval: 1000; running: false; repeat: false
        onTriggered: menuItem.itemSelected()
    }
    MouseArea {
        id: mouseArea;
        anchors.fill: parent
        onClicked: {
            selectItem(true)
        }
    }
    Keys.onSpacePressed: { selectItem(true) }
    Keys.onSelectPressed: { selectItem(true) }
    Keys.onEnterPressed: { selectItem(true) }
    Keys.onReleased: {
        if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) {
            selectItem(false)
        }
        event.accepted = false
    }
}