The QVector3D class represents a vector or vertex in 3D space. 更多...
| 头: | #include <QVector3D> |
| Since: | Qt 4.6 |
| QVector3D () | |
| QVector3D (qreal xpos , qreal ypos , qreal zpos ) | |
| QVector3D (const QPoint & point ) | |
| QVector3D (const QPointF & point ) | |
| QVector3D (const QVector2D & vector ) | |
| QVector3D (const QVector2D & vector , qreal zpos ) | |
| QVector3D (const QVector4D & vector ) | |
| qreal | distanceToLine (const QVector3D & point , const QVector3D & direction ) const |
| qreal | distanceToPlane (const QVector3D & plane , const QVector3D & normal ) const |
| qreal | distanceToPlane (const QVector3D & plane1 , const QVector3D & plane2 , const QVector3D & plane3 ) const |
| bool | isNull () const |
| qreal | length () const |
| qreal | lengthSquared () const |
| void | normalize () |
| QVector3D | normalized () const |
| void | setX (qreal x ) |
| void | setY (qreal y ) |
| void | setZ (qreal z ) |
| QPoint | toPoint () const |
| QPointF | toPointF () const |
| QVector2D | toVector2D () const |
| QVector4D | toVector4D () const |
| qreal | x () const |
| qreal | y () const |
| qreal | z () const |
| operator QVariant () const | |
| QVector3D & | operator*= (qreal factor ) |
| QVector3D & | operator*= (const QVector3D & vector ) |
| QVector3D & | operator+= (const QVector3D & vector ) |
| QVector3D & | operator-= (const QVector3D & vector ) |
| QVector3D & | operator/= (qreal divisor ) |
| QVector3D | crossProduct (const QVector3D & v1 , const QVector3D & v2 ) |
| qreal | dotProduct (const QVector3D & v1 , const QVector3D & v2 ) |
| QVector3D | normal (const QVector3D & v1 , const QVector3D & v2 ) |
| QVector3D | normal (const QVector3D & v1 , const QVector3D & v2 , const QVector3D & v3 ) |
| bool | qFuzzyCompare (const QVector3D & v1 , const QVector3D & v2 ) |
| bool | operator!= (const QVector3D & v1 , const QVector3D & v2 ) |
| const QVector3D | operator* (qreal factor , const QVector3D & vector ) |
| const QVector3D | operator* (const QVector3D & vector , qreal factor ) |
| const QVector3D | operator* (const QVector3D & v1 , const QVector3D & v2 ) |
| const QVector3D | operator+ (const QVector3D & v1 , const QVector3D & v2 ) |
| const QVector3D | operator- (const QVector3D & v1 , const QVector3D & v2 ) |
| const QVector3D | operator- (const QVector3D & vector ) |
| const QVector3D | operator/ (const QVector3D & vector , qreal divisor ) |
| QDataStream & | operator<< (QDataStream & stream , const QVector3D & vector ) |
| bool | operator== (const QVector3D & v1 , const QVector3D & v2 ) |
| QDataStream & | operator>> (QDataStream & stream , QVector3D & vector ) |
The QVector3D class represents a vector or vertex in 3D space.
Vectors are one of the main building blocks of 3D representation and drawing. They consist of three coordinates, traditionally called x, y, and z.
The QVector3D class can also be used to represent vertices in 3D space. We therefore do not need to provide a separate vertex class.
注意:
By design values in the
QVector3D
instance are stored as
float
. This means that on platforms where the
qreal
arguments to
QVector3D
functions are represented by
double
values, it is possible to lose precision.
另请参阅 QVector2D , QVector4D ,和 QQuaternion .
构造 null 向量,即:采用坐标 (0, 0, 0)。
构造向量采用坐标 ( xpos , ypos , zpos ).
Constructs a vector with x and y coordinates from a 2D point , and a z coordinate of 0.
Constructs a vector with x and y coordinates from a 2D point , and a z coordinate of 0.
构造 3D 向量从指定 2D vector 。z 坐标被设为 0。
另请参阅 toVector2D ().
构造 3D 向量从指定 2D vector 。z 坐标被设为 zpos .
另请参阅 toVector2D ().
构造 3D 向量从指定 4D vector . The w coordinate is dropped.
另请参阅 toVector4D ().
[static]
QVector3D
QVector3D::
crossProduct
(const
QVector3D
&
v1
, const
QVector3D
&
v2
)
Returns the cross-product of vectors v1 and v2 , which corresponds to the normal vector of a plane defined by v1 and v2 .
另请参阅 normal ().
Returns the distance that this vertex is from a line defined by point and the unit vector direction .
若 direction is a null vector, then it does not define a line. In that case, the distance from point to this vertex is returned.
另请参阅 distanceToPlane ().
Returns the distance from this vertex to a plane defined by the vertex plane 和 normal unit vector. The normal parameter is assumed to have been normalized to a unit vector.
The return value will be negative if the vertex is below the plane, or zero if it is on the plane.
另请参阅 normal () 和 distanceToLine ().
这是重载函数。
Returns the distance from this vertex a plane defined by the vertices plane1 , plane2 and plane3 .
The return value will be negative if the vertex is below the plane, or zero if it is on the plane.
The two vectors that define the plane are plane2 - plane1 and plane3 - plane1 .
另请参阅 normal () 和 distanceToLine ().
[static]
qreal
QVector3D::
dotProduct
(const
QVector3D
&
v1
, const
QVector3D
&
v2
)
返回点积为 v1 and v2 .
Returns true if the x, y, and z coordinates are set to 0.0, otherwise returns false.
从原点返回向量长度。
另请参阅 lengthSquared () 和 normalized ().
Returns the squared length of the vector from the origin. This is equivalent to the dot product of the vector with itself.
另请参阅 length () 和 dotProduct ().
[static]
QVector3D
QVector3D::
normal
(const
QVector3D
&
v1
, const
QVector3D
&
v2
)
Returns the normal vector of a plane defined by vectors v1 and v2 , normalized to be a unit vector.
使用 crossProduct () to compute the cross-product of v1 and v2 if you do not need the result to be normalized to a unit vector.
另请参阅 crossProduct () 和 distanceToPlane ().
[static]
QVector3D
QVector3D::
normal
(const
QVector3D
&
v1
, const
QVector3D
&
v2
, const
QVector3D
&
v3
)
这是重载函数。
Returns the normal vector of a plane defined by vectors v2 - v1 and v3 - v1 , normalized to be a unit vector.
使用 crossProduct () to compute the cross-product of v2 - v1 and v3 - v1 if you do not need the result to be normalized to a unit vector.
另请参阅 crossProduct () 和 distanceToPlane ().
Normalizes the currect vector in place. Nothing happens if this vector is a null vector or the length of the vector is very close to 1.
另请参阅 length () 和 normalized ().
Returns the normalized unit vector form of this vector.
If this vector is null, then a null vector is returned. If the length of the vector is very close to 1, then the vector will be returned as-is. Otherwise the normalized form of the vector of length 1 will be returned.
另请参阅 length () 和 normalize ().
将此点的 X 坐标设为给定 x 坐标。
将此点的 Y 坐标设为给定 y 坐标。
Sets the z coordinate of this point to the given z 坐标。
返回 QPoint form of this 3D vector. The z coordinate is dropped.
另请参阅 toPointF () 和 toVector2D ().
返回 QPointF form of this 3D vector. The z coordinate is dropped.
另请参阅 toPoint () 和 toVector2D ().
Returns the 2D vector form of this 3D vector, dropping the z coordinate.
另请参阅 toVector4D () 和 toPoint ().
Returns the 4D form of this 3D vector, with the w coordinate set to zero.
另请参阅 toVector2D () 和 toPoint ().
返回此点的 X 坐标。
返回此点的 Y 坐标。
返回此点的 z 坐标。
Returns the 3D vector as a QVariant .
Multiplies this vector's coordinates by the given factor , and returns a reference to this vector.
另请参阅 operator/= ().
这是重载函数。
Multiplies the components of this vector by the corresponding components in vector .
Note: this is not the same as the crossProduct () of this vector and vector .
另请参阅 crossProduct ().
添加给定 vector to this vector and returns a reference to this vector.
另请参阅 operator-= ().
减去给定 vector from this vector and returns a reference to this vector.
另请参阅 operator+= ().
Divides this vector's coordinates by the given divisor , and returns a reference to this vector.
另请参阅 operator*= ().
返回 true 若 v1 and v2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.
返回 true 若 v1 不等于 v2 ; otherwise returns false. This operator uses an exact floating-point comparison.
返回副本为给定 vector ,乘以给定 factor .
另请参阅 QVector3D::operator*= ().
返回副本为给定 vector ,乘以给定 factor .
另请参阅 QVector3D::operator*= ().
Multiplies the components of v1 by the corresponding components in v2 .
Note: this is not the same as the crossProduct() of v1 and v2 .
另请参阅 QVector3D::crossProduct ().
返回 QVector3D object that is the sum of the given vectors, v1 and v2 ;分别相加各分量。
另请参阅 QVector3D::operator+= ().
返回 QVector3D 对象的形成是通过减去 v2 from v1 ;分别减去各分量。
另请参阅 QVector3D::operator-= ().
这是重载函数。
返回 QVector3D object that is formed by changing the sign of all three components of the given vector .
相当于
QVector3D(0,0,0) - vector
.
返回 QVector3D object formed by dividing all three components of the given vector 通过给定 divisor .
另请参阅 QVector3D::operator/= ().
写入给定 vector 到给定 stream 并返回流引用。
另请参阅 序列化 Qt 数据类型 .
返回 true 若 v1 等于 v2 ; otherwise returns false. This operator uses an exact floating-point comparison.
读取 3D 向量从给定 stream 进给定 vector 并返回流引用。
另请参阅 序列化 Qt 数据类型 .