The QGLShader class allows OpenGL shaders to be compiled. 更多...
| 頭: | #include <QGLShader> |
| Since: | Qt 4.6 |
| 繼承: | QObject |
| flags | ShaderType |
| enum | ShaderTypeBit { Vertex, Fragment, Geometry } |
| QGLShader (QGLShader::ShaderType type , QObject * parent = 0) | |
| QGLShader (QGLShader::ShaderType type , const QGLContext * context , QObject * parent = 0) | |
| virtual | ~QGLShader () |
| bool | compileSourceCode (const char * source ) |
| bool | compileSourceCode (const QByteArray & source ) |
| bool | compileSourceCode (const QString & source ) |
| bool | compileSourceFile (const QString & fileName ) |
| bool | isCompiled () const |
| QString | log () const |
| GLuint | shaderId () const |
| QGLShader::ShaderType | shaderType () const |
| QByteArray | sourceCode () const |
| bool | hasOpenGLShaders (ShaderType type , const QGLContext * context = 0) |
The QGLShader class allows OpenGL shaders to be compiled.
This class supports shaders written in the OpenGL Shading Language (GLSL) and in the OpenGL /ES Shading Language (GLSL/ES).
QGLShader and QGLShaderProgram shelter the programmer from the details of compiling and linking vertex and fragment shaders.
另請參閱 QGLShaderProgram .
This enum specifies the type of QGLShader that is being created.
| 常量 | 值 | 描述 |
|---|---|---|
QGLShader::Vertex
|
0x0001
|
Vertex shader written in the OpenGL Shading Language (GLSL). |
QGLShader::Fragment
|
0x0002
|
Fragment shader written in the OpenGL Shading Language (GLSL). |
QGLShader::Geometry
|
0x0004
|
Geometry shaders written in the OpenGL Shading Language (GLSL), based on the GL_EXT_geometry_shader4 extension. |
The ShaderType type is a typedef for QFlags <ShaderTypeBit>. It stores an OR combination of ShaderTypeBit values.
構造新的 QGLShader object of the specified type and attaches it to parent . If shader programs are not supported, QGLShaderProgram::hasOpenGLShaderPrograms () 將返迴 false。
This constructor is normally followed by a call to compileSourceCode () 或 compileSourceFile ().
The shader will be associated with the current QGLContext .
另請參閱 compileSourceCode () 和 compileSourceFile ().
構造新的 QGLShader object of the specified type and attaches it to parent . If shader programs are not supported, then QGLShaderProgram::hasOpenGLShaderPrograms () 將返迴 false。
This constructor is normally followed by a call to compileSourceCode () 或 compileSourceFile ().
The shader will be associated with context .
另請參閱 compileSourceCode () 和 compileSourceFile ().
[虛擬]
QGLShader::
~QGLShader
()
Deletes this shader. If the shader has been attached to a QGLShaderProgram object, then the actual shader will stay around until the QGLShaderProgram 被銷毀。
設置 source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.
另請參閱 compileSourceFile ().
這是重載函數。
設置 source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.
另請參閱 compileSourceFile ().
這是重載函數。
設置 source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise.
另請參閱 compileSourceFile ().
Sets the source code for this shader to the contents of fileName and compiles it. Returns true if the file could be opened and the source compiled, false otherwise.
另請參閱 compileSourceCode ().
[static]
bool
QGLShader::
hasOpenGLShaders
(
ShaderType
type
, const
QGLContext
*
context
= 0)
Returns true if shader programs of type type are supported on this system; false otherwise.
The context is used to resolve the GLSL extensions. If context is null, then QGLContext::currentContext () 被使用。
該函數在 Qt 4.7 引入。
Returns true if this shader has been compiled; false otherwise.
另請參閱 compileSourceCode () 和 compileSourceFile ().
Returns the errors and warnings that occurred during the last compile.
另請參閱 compileSourceCode () 和 compileSourceFile ().
返迴 OpenGL identifier associated with this shader.
另請參閱 QGLShaderProgram::programId ().
Returns the type of this shader.
Returns the source code for this shader.
另請參閱 compileSourceCode ().