QState 類

The QState 類提供一般目的狀態為 QStateMachine . 更多...

頭: #include <QState>
Since: Qt 4.6
繼承: QAbstractState
繼承者: QStateMachine

公共類型

enum ChildMode { ExclusiveStates, ParallelStates }

特性

公共函數

QState (QState * parent = 0)
QState (ChildMode childMode , QState * parent = 0)
~QState ()
void addTransition (QAbstractTransition * transition )
QSignalTransition * addTransition (QObject * sender , const char * signal , QAbstractState * target )
QAbstractTransition * addTransition (QAbstractState * target )
void assignProperty (QObject * object , const char * name , const QVariant & value )
ChildMode childMode () const
QAbstractState * errorState () const
QAbstractState * initialState () const
void removeTransition (QAbstractTransition * transition )
void setChildMode (ChildMode mode )
void setErrorState (QAbstractState * state )
void setInitialState (QAbstractState * state )
QList<QAbstractTransition *> transitions () const

信號

void finished ()
void propertiesAssigned ()

重實現保護函數

virtual bool event (QEvent * e )
virtual void onEntry (QEvent * event )
virtual void onExit (QEvent * event )

額外繼承成員

詳細描述

The QState 類提供一般目的狀態為 QStateMachine .

QState objects can have child states, and can have transitions to other states. QState 屬於 狀態機框架 .

The addTransition () function adds a transition. The removeTransition () function removes a transition. The transitions () function returns the state's outgoing transitions.

The assignProperty () function is used for defining property assignments that should be performed when a state is entered.

Top-level states must be passed a QStateMachine object as their parent state, or added to a state machine using QStateMachine::addState ().

具有子級狀態的狀態

The childMode property determines how child states are treated. For non-parallel state groups, the setInitialState () function must be called to set the initial state. The child states are mutually exclusive states, and the state machine needs to know which child state to enter when the parent state is the target of a transition.

The state emits the QState::finished () signal when a final child state ( QFinalState ) is entered.

The setErrorState () sets the state's error state. The error state is the state that the state machine will transition to if an error is detected when attempting to enter the state (e.g. because no initial state has been set).

成員類型文檔編製

enum QState:: ChildMode

This enum specifies how a state's child states are treated.

常量 描述
QState::ExclusiveStates 0 The child states are mutually exclusive and an initial state must be set by calling QState::setInitialState ().
QState::ParallelStates 1 The child states are parallel. When the parent state is entered, all its child states are entered in parallel.

特性文檔編製

childMode : ChildMode

This property holds the child mode of this state.

此特性的默認值為 QState::ExclusiveStates .

訪問函數:

ChildMode childMode () const
void setChildMode (ChildMode mode )

errorState : QAbstractState *

This property holds the error state of this state.

訪問函數:

QAbstractState * errorState () const
void setErrorState (QAbstractState * state )

initialState : QAbstractState *

This property holds the initial state of this state (one of its child states).

訪問函數:

QAbstractState * initialState () const
void setInitialState (QAbstractState * state )

成員函數文檔編製

QState:: QState ( QState * parent = 0)

構造新的狀態采用給定 parent 狀態。

QState:: QState ( ChildMode childMode , QState * parent = 0)

構造新的狀態采用給定 childMode 和給定 parent 狀態。

QState:: ~QState ()

銷毀此狀態。

void QState:: addTransition ( QAbstractTransition * transition )

添加給定 transition 。過渡擁有此狀態因為源。此狀態擁有過渡的所有權。

QSignalTransition * QState:: addTransition ( QObject * sender , const char * signal , QAbstractState * target )

Adds a transition associated with the given signal 為給定 sender 對象,並返迴新的 QSignalTransition object. The transition has this state as the source, and the given target as the target state.

QAbstractTransition * QState:: addTransition ( QAbstractState * target )

Adds an unconditional transition from this state to the given target state, and returns then new transition object.

void QState:: assignProperty ( QObject * object , const char * name , const QVariant & value )

Instructs this state to set the property with the given name 為給定 object 到給定 value when the state is entered.

另請參閱 propertiesAssigned ().

[virtual protected] bool QState:: event ( QEvent * e )

重實現自 QObject::event ().

[signal] void QState:: finished ()

This signal is emitted when a final child state of this state is entered.

另請參閱 QFinalState .

[virtual protected] void QState:: onEntry ( QEvent * event )

重實現自 QAbstractState::onEntry ().

[virtual protected] void QState:: onExit ( QEvent * event )

重實現自 QAbstractState::onExit ().

[signal] void QState:: propertiesAssigned ()

This signal is emitted when all properties have been assigned their final value. If the state assigns a value to one or more properties for which an animation exists (either set on the transition or as a default animation on the state machine), then the signal will not be emitted until all such animations have finished playing.

If there are no relevant animations, or no property assignments defined for the state, then the signal will be emitted immediately before the state is entered.

另請參閱 QState::assignProperty () 和 QAbstractTransition::addAnimation ().

void QState:: removeTransition ( QAbstractTransition * transition )

移除給定 transition from this state. The state releases ownership of the transition.

另請參閱 addTransition ().

QList < QAbstractTransition *> QState:: 過渡 () const

Returns this state's outgoing transitions (i.e. transitions where this state is the source state ), or an empty list if this state has no outgoing transitions.

該函數在 Qt 4.7 引入。

另請參閱 addTransition ().