QMatrix4x4 类

The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space. 更多...

头: #include <QMatrix4x4>
Since: Qt 4.6

公共函数

QMatrix4x4 ()
QMatrix4x4 (const qreal * )
QMatrix4x4 (qreal m11 , qreal m12 , qreal m13 , qreal m14 , qreal m21 , qreal m22 , qreal m23 , qreal m24 , qreal m31 , qreal m32 , qreal m33 , qreal m34 , qreal m41 , qreal m42 , qreal m43 , qreal m44 )
QMatrix4x4 (const QGenericMatrix<N, M, qreal> & matrix )
QMatrix4x4 (const QTransform & transform )
QMatrix4x4 (const QMatrix & matrix )
QVector4D column (int index ) const
const qreal * constData () const
void copyDataTo (qreal * ) const
qreal * data ()
const qreal * data () const
qreal determinant () const
void fill (qreal value )
void flipCoordinates ()
void frustum (qreal left , qreal right , qreal bottom , qreal top , qreal nearPlane , qreal farPlane )
QMatrix4x4 inverted (bool * invertible = 0) const
bool isIdentity () const
void lookAt (const QVector3D & eye , const QVector3D & center , const QVector3D & up )
QPoint map (const QPoint & point ) const
QPointF map (const QPointF & point ) const
QVector3D map (const QVector3D & point ) const
QVector4D map (const QVector4D & point ) const
QRect mapRect (const QRect & rect ) const
QRectF mapRect (const QRectF & rect ) const
QVector3D mapVector (const QVector3D & vector ) const
QMatrix3x3 normalMatrix () const
void optimize ()
void ortho (qreal left , qreal right , qreal bottom , qreal top , qreal nearPlane , qreal farPlane )
void ortho (const QRect & rect )
void ortho (const QRectF & rect )
void perspective (qreal angle , qreal aspect , qreal nearPlane , qreal farPlane )
void rotate (qreal angle , const QVector3D & vector )
void rotate (const QQuaternion & quaternion )
void rotate (qreal angle , qreal x , qreal y , qreal z = 0.0f)
QVector4D row (int index ) const
void scale (const QVector3D & vector )
void scale (qreal x , qreal y )
void scale (qreal x , qreal y , qreal z )
void scale (qreal factor )
void setColumn (int index , const QVector4D & value )
void setRow (int index , const QVector4D & value )
void setToIdentity ()
QMatrix toAffine () const
QGenericMatrix<N, M, qreal> toGenericMatrix () const
QTransform toTransform () const
QTransform toTransform (qreal distanceToPlane ) const
void translate (const QVector3D & vector )
void translate (qreal x , qreal y )
void translate (qreal x , qreal y , qreal z )
QMatrix4x4 transposed () const
operator QVariant () const
bool operator!= (const QMatrix4x4 & other ) const
const qreal & operator() (int row , int column ) const
qreal & operator() (int row , int column )
QMatrix4x4 & operator*= (const QMatrix4x4 & other )
QMatrix4x4 & operator*= (qreal factor )
QMatrix4x4 & operator+= (const QMatrix4x4 & other )
QMatrix4x4 & operator-= (const QMatrix4x4 & other )
QMatrix4x4 & operator/= (qreal divisor )
bool operator== (const QMatrix4x4 & other ) const
bool qFuzzyCompare (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )
QMatrix4x4 operator* (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )
QVector3D operator* (const QVector3D & vector , const QMatrix4x4 & matrix )
QVector3D operator* (const QMatrix4x4 & matrix , const QVector3D & vector )
QVector4D operator* (const QVector4D & vector , const QMatrix4x4 & matrix )
QVector4D operator* (const QMatrix4x4 & matrix , const QVector4D & vector )
QPoint operator* (const QPoint & point , const QMatrix4x4 & matrix )
QPointF operator* (const QPointF & point , const QMatrix4x4 & matrix )
QPoint operator* (const QMatrix4x4 & matrix , const QPoint & point )
QPointF operator* (const QMatrix4x4 & matrix , const QPointF & point )
QMatrix4x4 operator* (qreal factor , const QMatrix4x4 & matrix )
QMatrix4x4 operator* (const QMatrix4x4 & matrix , qreal factor )
QMatrix4x4 operator+ (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )
QMatrix4x4 operator- (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )
QMatrix4x4 operator- (const QMatrix4x4 & matrix )
QMatrix4x4 operator/ (const QMatrix4x4 & matrix , qreal divisor )
QDataStream & operator<< (QDataStream & stream , const QMatrix4x4 & matrix )
QDataStream & operator>> (QDataStream & stream , QMatrix4x4 & matrix )

详细描述

The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.

另请参阅 QVector3D and QGenericMatrix .

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QMatrix4x4:: QMatrix4x4 ()

构造恒等矩阵。

QMatrix4x4:: QMatrix4x4 (const qreal * )

Constructs a matrix from the given 16 floating-point . The contents of the array is assumed to be in row-major order.

If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize () if they wish QMatrix4x4 to optimize further calls to translate (), scale (),等。

另请参阅 copyDataTo () 和 optimize ().

QMatrix4x4:: QMatrix4x4 ( qreal m11 , qreal m12 , qreal m13 , qreal m14 , qreal m21 , qreal m22 , qreal m23 , qreal m24 , qreal m31 , qreal m32 , qreal m33 , qreal m34 , qreal m41 , qreal m42 , qreal m43 , qreal m44 )

Constructs a matrix from the 16 elements m11 , m12 , m13 , m14 , m21 , m22 , m23 , m24 , m31 , m32 , m33 , m34 , m41 , m42 , m43 ,和 m44 . The elements are specified in row-major order.

If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize () if they wish QMatrix4x4 to optimize further calls to translate (), scale (),等。

另请参阅 optimize ().

QMatrix4x4:: QMatrix4x4 (const QGenericMatrix < N , M , qreal > & matrix )

Constructs a 4x4 matrix from the left-most 4 columns and top-most 4 rows of matrix 。若 matrix has less than 4 columns or rows, the remaining elements are filled with elements from the identity matrix.

另请参阅 toGenericMatrix ().

QMatrix4x4:: QMatrix4x4 (const QTransform & transform )

Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix transform .

transform has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize () if they wish QMatrix4x4 to optimize further calls to translate (), scale (),等。

另请参阅 toTransform () 和 optimize ().

QMatrix4x4:: QMatrix4x4 (const QMatrix & matrix )

Constructs a 4x4 matrix from a conventional Qt 2D affine transformation matrix .

matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to optimize () if they wish QMatrix4x4 to optimize further calls to translate (), scale (),等。

另请参阅 toAffine () 和 optimize ().

QVector4D QMatrix4x4:: column ( int index ) const

Returns the elements of column index as a 4D vector.

另请参阅 setColumn () 和 row ().

const qreal * QMatrix4x4:: constData () const

Returns a constant pointer to the raw data of this matrix.

另请参阅 data ().

void QMatrix4x4:: copyDataTo ( qreal * ) const

Retrieves the 16 items in this matrix and copies them to in row-major order.

qreal * QMatrix4x4:: data ()

Returns a pointer to the raw data of this matrix.

另请参阅 constData () 和 optimize ().

const qreal * QMatrix4x4:: data () const

Returns a constant pointer to the raw data of this matrix.

另请参阅 constData ().

qreal QMatrix4x4:: determinant () const

Returns the determinant of this matrix.

void QMatrix4x4:: fill ( qreal value )

Fills all elements of this matrx with value .

void QMatrix4x4:: flipCoordinates ()

Flips between right-handed and left-handed coordinate systems by multiplying the y and z co-ordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho () 做。

另请参阅 ortho ().

void QMatrix4x4:: frustum ( qreal left , qreal right , qreal bottom , qreal top , qreal nearPlane , qreal farPlane )

Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner ( left , bottom ), upper-right corner ( right , top ), and the specified nearPlane and farPlane clipping planes.

另请参阅 ortho () 和 perspective ().

QMatrix4x4 QMatrix4x4:: inverted ( bool * invertible = 0) const

Returns the inverse of this matrix. Returns the identity if this matrix cannot be inverted; i.e. determinant () is zero. If invertible is not null, then true will be written to that location if the matrix can be inverted; false otherwise.

If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.

另请参阅 determinant () 和 normalMatrix ().

bool QMatrix4x4:: isIdentity () const

Returns true if this matrix is the identity; false otherwise.

另请参阅 setToIdentity ().

void QMatrix4x4:: lookAt (const QVector3D & eye , const QVector3D & center , const QVector3D & up )

Multiplies this matrix by another that applies an eye position transformation. The center value indicates the center of the view that the eye is looking at. The up value indicates which direction should be considered up with respect to the eye .

QPoint QMatrix4x4:: map (const QPoint & point ) const

映射 point by multiplying this matrix by point .

另请参阅 mapRect ().

QPointF QMatrix4x4:: map (const QPointF & point ) const

映射 point by multiplying this matrix by point .

另请参阅 mapRect ().

QVector3D QMatrix4x4:: map (const QVector3D & point ) const

映射 point by multiplying this matrix by point .

另请参阅 mapRect () 和 mapVector ().

QVector4D QMatrix4x4:: map (const QVector4D & point ) const

映射 point by multiplying this matrix by point .

另请参阅 mapRect ().

QRect QMatrix4x4:: mapRect (const QRect & rect ) const

映射 rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.

另请参阅 map ().

QRectF QMatrix4x4:: mapRect (const QRectF & rect ) const

映射 rect by multiplying this matrix by the corners of rect and then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.

另请参阅 map ().

QVector3D QMatrix4x4:: mapVector (const QVector3D & vector ) const

映射 vector by multiplying the top 3x3 portion of this matrix by vector . The translation and projection components of this matrix are ignored.

另请参阅 map ().

QMatrix3x3 QMatrix4x4:: normalMatrix () const

Returns the normal matrix corresponding to this 4x4 transformation. The normal matrix is the transpose of the inverse of the top-left 3x3 part of this 4x4 matrix. If the 3x3 sub-matrix is not invertible, this function returns the identity.

另请参阅 inverted ().

void QMatrix4x4:: optimize ()

Optimize the usage of this matrix from its current elements.

Some operations such as translate (), scale (),和 rotate () can be performed more efficiently if the matrix being modified is already known to be the identity, a previous translate (), a previous scale (),等。

Normally the QMatrix4x4 class keeps track of this special type internally as operations are performed. However, if the matrix is modified directly with operator()() or data (),然后 QMatrix4x4 will lose track of the special type and will revert to the safest but least efficient operations thereafter.

By calling optimize() after directly modifying the matrix, the programmer can force QMatrix4x4 to recover the special type if the elements appear to conform to one of the known optimized types.

另请参阅 operator ()(), data (),和 translate ().

void QMatrix4x4:: ortho ( qreal left , qreal right , qreal bottom , qreal top , qreal nearPlane , qreal farPlane )

Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner ( left , bottom ), upper-right corner ( right , top ), and the specified nearPlane and farPlane clipping planes.

另请参阅 frustum () 和 perspective ().

void QMatrix4x4:: ortho (const QRect & rect )

这是重载函数。

Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect . The near and far clipping planes will be -1 and 1 respectively.

另请参阅 frustum () 和 perspective ().

void QMatrix4x4:: ortho (const QRectF & rect )

这是重载函数。

Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by rect . The near and far clipping planes will be -1 and 1 respectively.

另请参阅 frustum () 和 perspective ().

void QMatrix4x4:: perspective ( qreal angle , qreal aspect , qreal nearPlane , qreal farPlane )

Multiplies this matrix by another that applies a perspective projection. The field of view will be angle degrees within a window with a given aspect ratio. The projection will have the specified nearPlane and farPlane clipping planes.

另请参阅 ortho () 和 frustum ().

void QMatrix4x4:: rotate ( qreal angle , const QVector3D & vector )

Multiples this matrix by another that rotates coordinates through angle degrees about vector .

另请参阅 scale () 和 translate ().

void QMatrix4x4:: rotate (const QQuaternion & quaternion )

Multiples this matrix by another that rotates coordinates according to a specified quaternion quaternion is assumed to have been normalized.

另请参阅 scale (), translate (),和 QQuaternion .

void QMatrix4x4:: rotate ( qreal angle , qreal x , qreal y , qreal z = 0.0f)

这是重载函数。

Multiplies this matrix by another that rotates coordinates through angle degrees about the vector ( x , y , z ).

另请参阅 scale () 和 translate ().

QVector4D QMatrix4x4:: row ( int index ) const

Returns the elements of row index as a 4D vector.

另请参阅 setRow () 和 column ().

void QMatrix4x4:: scale (const QVector3D & vector )

Multiplies this matrix by another that scales coordinates by the components of vector .

另请参阅 translate () 和 rotate ().

void QMatrix4x4:: scale ( qreal x , qreal y )

这是重载函数。

Multiplies this matrix by another that scales coordinates by the components x ,和 y .

另请参阅 translate () 和 rotate ().

void QMatrix4x4:: scale ( qreal x , qreal y , qreal z )

这是重载函数。

Multiplies this matrix by another that scales coordinates by the components x , y ,和 z .

另请参阅 translate () 和 rotate ().

void QMatrix4x4:: scale ( qreal factor )

这是重载函数。

Multiplies this matrix by another that scales coordinates by the given factor .

另请参阅 translate () 和 rotate ().

void QMatrix4x4:: setColumn ( int index , const QVector4D & value )

Sets the elements of column index to the components of value .

另请参阅 column () 和 setRow ().

void QMatrix4x4:: setRow ( int index , const QVector4D & value )

Sets the elements of row index to the components of value .

另请参阅 row () 和 setColumn ().

void QMatrix4x4:: setToIdentity ()

将此矩阵设为恒等。

另请参阅 isIdentity ().

QMatrix QMatrix4x4:: toAffine () const

Returns the conventional Qt 2D affine transformation matrix that corresponds to this matrix. It is assumed that this matrix only contains 2D affine transformation elements.

另请参阅 toTransform ().

QGenericMatrix < N , M , qreal > QMatrix4x4:: toGenericMatrix () const

Constructs a NxM generic matrix from the left-most N columns and top-most M rows of this 4x4 matrix. If N or M is greater than 4, then the remaining elements are filled with elements from the identity matrix.

QTransform QMatrix4x4:: toTransform () const

Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.

返回的 QTransform is formed by simply dropping the third row and third column of the QMatrix4x4 . This is suitable for implementing orthographic projections where the z co-ordinate should be dropped rather than projected.

另请参阅 toAffine ().

QTransform QMatrix4x4:: toTransform ( qreal distanceToPlane ) const

Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.

distanceToPlane is non-zero, it indicates a projection factor to use to adjust for the z co-ordinate. The value of 1024 corresponds to the projection factor used by QTransform::rotate () for the x and y axes.

distanceToPlane is zero, then the returned QTransform is formed by simply dropping the third row and third column of the QMatrix4x4 . This is suitable for implementing orthographic projections where the z co-ordinate should be dropped rather than projected.

另请参阅 toAffine ().

void QMatrix4x4:: translate (const QVector3D & vector )

Multiplies this matrix by another that translates coordinates by the components of vector .

另请参阅 scale () 和 rotate ().

void QMatrix4x4:: translate ( qreal x , qreal y )

这是重载函数。

Multiplies this matrix by another that translates coordinates by the components x ,和 y .

另请参阅 scale () 和 rotate ().

void QMatrix4x4:: translate ( qreal x , qreal y , qreal z )

这是重载函数。

Multiplies this matrix by another that translates coordinates by the components x , y ,和 z .

另请参阅 scale () 和 rotate ().

QMatrix4x4 QMatrix4x4:: transposed () const

Returns this matrix, transposed about its diagonal.

QMatrix4x4:: operator QVariant () const

Returns the matrix as a QVariant .

bool QMatrix4x4:: operator!= (const QMatrix4x4 & other ) const

Returns true if this matrix is not identical to other ; false otherwise. This operator uses an exact floating-point comparison.

const qreal & QMatrix4x4:: operator() ( int row , int column ) const

Returns a constant reference to the element at position ( row , column ) in this matrix.

另请参阅 column () 和 row ().

qreal & QMatrix4x4:: operator() ( int row , int column )

Returns a reference to the element at position ( row , column ) in this matrix so that the element can be assigned to.

另请参阅 optimize (), setColumn (),和 setRow ().

QMatrix4x4 & QMatrix4x4:: operator*= (const QMatrix4x4 & other )

Multiplies the contents of other by this matrix.

QMatrix4x4 & QMatrix4x4:: operator*= ( qreal factor )

这是重载函数。

Multiplies all elements of this matrix by factor .

QMatrix4x4 & QMatrix4x4:: operator+= (const QMatrix4x4 & other )

Adds the contents of other to this matrix.

QMatrix4x4 & QMatrix4x4:: operator-= (const QMatrix4x4 & other )

Subtracts the contents of other from this matrix.

QMatrix4x4 & QMatrix4x4:: operator/= ( qreal divisor )

这是重载函数。

Divides all elements of this matrix by divisor .

bool QMatrix4x4:: operator== (const QMatrix4x4 & other ) const

Returns true if this matrix is identical to other ; false otherwise. This operator uses an exact floating-point comparison.

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bool qFuzzyCompare (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )

返回 true 若 m1 and m2 are equal, allowing for a small fuzziness factor for floating-point comparisons; false otherwise.

QMatrix4x4 operator* (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )

Returns the product of m1 and m2 .

QVector3D operator* (const QVector3D & vector , const QMatrix4x4 & matrix )

Returns the result of transforming vector according to matrix , with the matrix applied post-vector.

QVector3D operator* (const QMatrix4x4 & matrix , const QVector3D & vector )

Returns the result of transforming vector according to matrix , with the matrix applied pre-vector.

QVector4D operator* (const QVector4D & vector , const QMatrix4x4 & matrix )

Returns the result of transforming vector according to matrix , with the matrix applied post-vector.

QVector4D operator* (const QMatrix4x4 & matrix , const QVector4D & vector )

Returns the result of transforming vector according to matrix , with the matrix applied pre-vector.

QPoint operator* (const QPoint & point , const QMatrix4x4 & matrix )

Returns the result of transforming point according to matrix , with the matrix applied post-point.

QPointF operator* (const QPointF & point , const QMatrix4x4 & matrix )

Returns the result of transforming point according to matrix , with the matrix applied post-point.

QPoint operator* (const QMatrix4x4 & matrix , const QPoint & point )

Returns the result of transforming point according to matrix , with the matrix applied pre-point.

QPointF operator* (const QMatrix4x4 & matrix , const QPointF & point )

Returns the result of transforming point according to matrix , with the matrix applied pre-point.

QMatrix4x4 operator* ( qreal factor , const QMatrix4x4 & matrix )

Returns the result of multiplying all elements of matrix by factor .

QMatrix4x4 operator* (const QMatrix4x4 & matrix , qreal factor )

Returns the result of multiplying all elements of matrix by factor .

QMatrix4x4 operator+ (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )

Returns the sum of m1 and m2 .

QMatrix4x4 operator- (const QMatrix4x4 & m1 , const QMatrix4x4 & m2 )

Returns the difference of m1 and m2 .

QMatrix4x4 operator- (const QMatrix4x4 & matrix )

这是重载函数。

Returns the negation of matrix .

QMatrix4x4 operator/ (const QMatrix4x4 & matrix , qreal divisor )

Returns the result of dividing all elements of matrix by divisor .

QDataStream & operator<< ( QDataStream & stream , const QMatrix4x4 & matrix )

写入给定 matrix 到给定 stream 并返回流引用。

另请参阅 序列化 Qt 数据类型 .

QDataStream & operator>> ( QDataStream & stream , QMatrix4x4 & matrix )

Reads a 4x4 matrix from the given stream 进给定 matrix 并返回流引用。

另请参阅 序列化 Qt 数据类型 .